Supercell kills brain cells. And students love it.
Supercell games are taking over the scene, but unlike others, these games are very much the bare minimum.
Look into any classroom and you will see someone playing a game by Supercell, a mobile game development company. While these games are rather simplistic in nature, they have dominated the mobile game scene, grasping the attention of so many students.
The mobile game company’s most popular releases are Brawl Stars, Clash of Clans and Hayday; it is a rarity for a TPHS student to not have one of these apps downloaded. Given its accessible nature, the lack of intricacy of these games doesn’t seem to be a bother. These games have become just mindless ways to occupy time instead of offering any of the relative benefits that video games usually offer.
Given their lack of variety, the large following these games have achieved remains a question. The company rarely makes major changes to the general layout of their games; unlike other popular video games, they do not make fundamental updates. Most of the games consist of basic tasks. The nuance a narrative adds to a game is usually something that can have players even more invested and willing to spend time, yet Supercell games deliver nothing of the nature and are still rapidly increasing in popularity.
However, while the games are not exactly thought provoking or life changing, it is their straightforward nature that makes them so captivating.
The appeal of Supercell games is warranted, especially at TPHS where quick and easy distraction is a hot commodity.
However the entire concept of paying real money for fake rewards is illogical. There are countless students who spend a significant amount of money on Supercell games, using hard earned money on in-game experiences. The appeal of doing such a thing is rather confusing and garners so many questions about why, yet Supercell makes enough money to profit and continue to develop games. While all the Supercell games are free to play, the in-app purchases are another aspect of the company that is essentially supposed to make the games even better.
Ultimately, the success of Supercell games is attributed to the lack of variety and complexity they hold, trapping TPHS students within their mindless yet addictive trap.
Supercell games are taking over the scene, but unlike others, these games are very much the bare minimum.
Look into any classroom and you will see someone playing a game by Supercell, a mobile game development company. While these games are rather simplistic in nature, they have dominated the mobile game scene, grasping the attention of so many students.
The mobile game company’s most popular releases are Brawl Stars, Clash of Clans and Hayday; it is a rarity for a TPHS student not to have one of the apps downloaded. Given its accessible nature, the lack of intricacy of these games doesn’t seem to be a bother. The games have become just mindless ways to occupy time instead of offering any of the relative benefits that video games usually offer.
Given their lack of variety, the large following these games have achieved remains a mystery. The company rarely makes major changes to the general layout of its games; unlike other popular video games, they do not make fundamental updates. Most of the games consist of basic tasks. The nuance a narrative adds to a game is usually something that can have players even more invested and willing to spend time, yet Supercell games deliver nothing of that nature and are still rapidly increasing in popularity.
However, while the games are not exactly thought provoking or life changing, it is their straightforward nature that makes them so captivating.
The appeal of Supercell games is warranted, especially at TPHS where quick and easy distraction is a hot commodity.
However the entire concept of paying real money for fake rewards is illogical: There are countless students who spend a significant amount of money on Supercell games, using hard-earned money on in-game experiences. The appeal of doing such a thing is rather confusing and garners so many questions about why, yet Supercell makes enough money to profit and continue to develop games.
Ultimately, the success of Supercell games can be attributed to their lack of variety or complexity, trapping TPHS students in their mindless yet addictive trap. Supercell’s games offer no challenge and rot students’ brains, which is precisely what keeps them coming back for more.